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How many copies did Suzerain sell?

Estimated copies sold
≈ 292k–475k
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
from 12k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Suzerain out and predicted the genre from its 8 similar games. Every figure here, including Suzerain's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–34k
best case 594k (Long Live The Queen)
Games like Suzerain

The middle of these games

≈ 5k–34k copies

≈ $20k–$298k after Steam's cut

from ~248 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Long Live The Queen at ≈ 453k–736k copies, ≈ $1.2M–$3.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 75 reviews in their first month; the spread ran 7 to 291.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (7 of 8) and Choose Your Own Adventure (5 of 8).
The winners
Winners here lead with Visual Novel + Political Sim, priced around $10.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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