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How many copies did Ambusher sell?

Estimated copies sold
≈ 124–202
$68–$183 after Steam's cut $123–$281 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ambusher out and predicted the genre from its 8 similar games. Every figure here, including Ambusher's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 944–1k
best case 3.1M (Age of Empires IV: Anniversary Edition)
Games like Ambusher

The middle of these games

≈ 944–1k copies

≈ $486–$4k after Steam's cut

from ~30 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Card Game (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Age of Empires IV: Anniversary Edition at ≈ 2.4M–3.8M copies, ≈ $26.0M–$69.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 23 reviews in their first month; the spread ran 3 to 19k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Card Game (4 of 8) and Card Battler (3 of 8).
The winners
Winners here lead with Card Game + Trading Card Game, priced around $25.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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