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How many copies did Insectum - Epic Battles of Bugs sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 42 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Insectum - Epic Battles of Bugs out and predicted the genre from its 8 similar games. Every figure here, including Insectum - Epic Battles of Bugs's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 56k–141k
best case 164k (Moonstone Island)
Games like Insectum - Epic Battles of Bugs

The middle of these games

≈ 56k–141k copies

≈ $279k–$657k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Moonstone Island at ≈ 125k–202k copies, ≈ $685k–$1.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 747 reviews in their first month; the spread ran 17 to 2k.
The genre you'd be entering
Your set
Your set clusters on Card Battler (7 of 8) and Creature Collector (5 of 8).
The winners
Winners here lead with Creature Collector + Deckbuilding, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.