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How many copies did S4U: CITYPUNK 2011 AND LOVE PUNCH sell?

Estimated copies sold
≈ 65k–106k
$251k–$676k after Steam's cut $457k–$1.0M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left S4U: CITYPUNK 2011 AND LOVE PUNCH out and predicted the genre from its 8 similar games. Every figure here, including S4U: CITYPUNK 2011 AND LOVE PUNCH's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 318k–479k
best case 1.5M (Love Is All Around)
Games like S4U: CITYPUNK 2011 AND LOVE PUNCH

The middle of these games

≈ 318k–479k copies

≈ $824k–$1.1M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Love Is All Around at ≈ 1.1M–1.8M copies, ≈ $3.1M–$8.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 693 to 27k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Dating Sim + Sexual Content, priced around $10. The breakout hits carry Sexual Content + First-Person + Dating Sim; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.