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How many copies did CYBERMATRIX sell?

Estimated copies sold
≈ 3k–6k
$11k–$30k after Steam's cut $21k–$47k before the cut
from 138 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CYBERMATRIX out and predicted the genre from its 8 similar games. Every figure here, including CYBERMATRIX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–2.5M
best case 46.9M (Geometry Dash)
Games like CYBERMATRIX

The middle of these games

≈ 1.2M–2.5M copies

≈ $9.6M–$14.5M after Steam's cut

from ~36k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 10 to 15k.
The genre you'd be entering
Your set
Your set clusters on Platformer (5 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5.
The era
The games you compared span 2013 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
18x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
Skul: The Hero Slayer
2021
Est. copies
≈ 1.4M–2.3M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.1M after Steam's cut $14.3M–$32.5M before the cut
$19.99
58k reviews
Very Positive
IndieAction
BlazBlue Entropy Effect
2024
Est. copies
≈ 898k–1.5M
SteamSpy 500k–1M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.4M before the cut
$19.99
36k reviews
Very Positive
Action RoguelikeAction-Adventure
SATANIC PANIC 666
2021
Est. copies
≈ 4k–6k
too small to compare
SteamSpy under 20k
Est. revenue
$5k–$15k after Steam's cut $10k–$22k before the cut
$4.99
159 reviews
Mostly Positive
ActionPlatformer
Hi-Fi RUSH
2023
Est. copies
≈ 890k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.7M after Steam's cut $13.3M–$30.4M before the cut
$29.99
36k reviews
Overwhelmingly Positive
RhythmAction
Risk of Rain (2013)
2013
Est. copies
≈ 1.9M–3.1M
SteamSpy 500k–1M
Est. revenue
$5.2M–$13.9M after Steam's cut $9.4M–$21.4M before the cut
$9.99
30k reviews
Very Positive
Action RoguelikeRogue-like
Meekanoid
2022
Est. copies
≈ 645–1k
too small to compare
SteamSpy 20k–50k
Est. revenue
$353–$949 after Steam's cut $642–$1k before the cut
$1.99
26 reviews
Mixed
ActionCasual
Beats&Boss
2025
Est. copies
≈ 446–725
too small to compare
SteamSpy under 20k
Est. revenue
$367–$986 after Steam's cut $667–$2k before the cut
$2.99
18 reviews
Positive
ActionBoss Rush

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