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How many copies did Hi-Fi RUSH sell?

Estimated copies sold
≈ 890k–1.4M
$7.3M–$19.7M after Steam's cut $13.3M–$30.4M before the cut
from 36k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hi-Fi RUSH out and predicted the genre from its 8 similar games. Every figure here, including Hi-Fi RUSH's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27k–628k
best case 13.4M (Sekiro™: Shadows Die Twice - GOTY Edition)
Games like Hi-Fi RUSH

The middle of these games

≈ 27k–628k copies

≈ $231k–$1.4M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Rhythm (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Sekiro™: Shadows Die Twice - GOTY Edition at ≈ 10.2M–16.6M copies, ≈ $168.6M–$453.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 425 reviews in their first month; the spread ran 178 to 564.
The genre you'd be entering
Your set
Your set clusters on Rhythm (3 of 8) and Beat 'em up (2 of 8).
The winners
Winners here lead with Souls-like + Ninja, priced around $60. The breakout hits carry Ninja + Stealth + Third Person; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SoundtrackExploration

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