wishvane
How many copies did Hi-Fi RUSH sell?
Estimated copies sold
≈ 854k–1.4M
$7.0M–$18.9M net $12.8M–$29.1M gross
from 36k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hi-Fi RUSH out and predicted the genre from its 8 similar games. Every figure here, including Hi-Fi RUSH's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–585k
best case 13.3M (Sekiro™: Shadows Die Twice - GOTY Edition)
The Action lane

A niche genre: modest ceilings, most sell around 44k copies, so plan for a small audience.

A typical game
≈ 44k copies
≈ $421k after Steam's cut
from ~1k reviews
Best case
≈ 13.3M copies
Sekiro™: Shadows Die Twice - GOTY Edition · ≈ $307.4M after Steam's cut
from 351k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Souls-like + Difficult, priced around $60.
  • The breakout hits carry Ninja + Stealth + Third Person; a typical game here doesn't.
  • The games you compared span 2014 to 2023, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2022
Est. copies
≈ 28k–45k
SteamSpy 20k–50k
Est. revenue
$228k–$612k net $414k–$942k gross
$29.99
1k reviews
Mostly Positive
RhythmMultiplayer +6
2015
Est. copies
≈ 1.2M–2.0M
19x vs typical
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.6M net $9.2M–$20.9M gross
$14.99
26k reviews
Overwhelmingly Positive
RhythmFemale Protagonist +6
2014
Est. copies
≈ 849k–1.4M
12x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M net $2.1M–$4.8M gross
$4.99
16k reviews
Overwhelmingly Positive
Action2D Fighter +6
2016
Est. copies
≈ 10k–17k
SteamSpy 50k–100k
Est. revenue
$14k–$38k net $26k–$58k gross
$4.99
256 reviews
Very Positive
Souls-likeHack and Slash +6
2021
Est. copies
≈ 42k–68k
SteamSpy 200k–500k
Est. revenue
$228k–$614k net $415k–$945k gross
$19.99
2k reviews
Very Positive
ActionIndie +6
2019
Est. copies
≈ 13k–20k
SteamSpy 0–20k
Est. revenue
$17k–$46k net $31k–$71k gross
$4.99
435 reviews
Mixed
ShooterAction +6
2019
Est. copies
≈ 10.1M–16.4M
248x vs typical
SteamSpy 10M–20M
Est. revenue
$166.7M–$448.1M net $303.0M–$689.4M gross
$59.99
351k reviews
Overwhelmingly Positive
Souls-likeDifficult +6
2023
Est. copies
≈ 34k–55k
SteamSpy 20k–50k
Est. revenue
$233k–$626k net $423k–$963k gross
$24.99
1k reviews
Very Positive
SoundtrackExploration +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples