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How many copies did Daemon Sigil sell?

Estimated copies sold
≈ 273–443
$750–$2k after Steam's cut $1k–$3k before the cut
from 11 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Daemon Sigil out and predicted the genre from its 8 similar games. Every figure here, including Daemon Sigil's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–7k
best case 71k (Cat God Ranch)
Games like Daemon Sigil

The middle of these games

≈ 2k–7k copies

≈ $16k–$38k after Steam's cut

from ~102 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Cat God Ranch at ≈ 54k–88k copies, ≈ $150k–$402k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 103 reviews in their first month; the spread ran 7 to 999.
The genre you'd be entering
Your set
Your set clusters on Card Battler (8 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Card Battler + Roguelike Deckbuilder, priced around $10. The breakout hits carry Casual + Replay Value + Farming; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.