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How many copies did Out There Somewhere sell?

Estimated copies sold
≈ 288k–468k
$791k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Out There Somewhere out and predicted the genre from its 8 similar games. Every figure here, including Out There Somewhere's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.6M–6.3M
best case 128.5M (Terraria)
Games like Out There Somewhere

The middle of these games

≈ 2.6M–6.3M copies

≈ $17.4M–$42.0M after Steam's cut

from ~76k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Platformer (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Terraria at ≈ 97.9M–159.1M copies, ≈ $269.0M–$723.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Platformer (4 of 8) and 2D Platformer (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10. The breakout hits carry Open World Survival Craft + Sandbox + Survival; a typical game here doesn't.
The era
The games you compared span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Broforce
2015
Est. copies
≈ 3.0M–4.8M
SteamSpy 2M–5M
Est. revenue
$12.3M–$33.0M after Steam's cut $22.3M–$50.7M before the cut
$14.99
61k reviews
Overwhelmingly Positive
AmericaAction
Katana ZERO
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$14.99
76k reviews
Overwhelmingly Positive
Pixel GraphicsAction
Pizza Tower
2023
Est. copies
≈ 1.8M–2.9M
SteamSpy 1M–2M
Est. revenue
$9.9M–$26.6M after Steam's cut $18.0M–$40.9M before the cut
$19.99
73k reviews
Overwhelmingly Positive
Great Soundtrack2D Platformer
Dead Cells
2018
Est. copies
≈ 5.6M–9.0M
2.4x vs typical
SteamSpy 5M–10M
Est. revenue
$38.2M–$102.8M after Steam's cut $69.5M–$158.2M before the cut
$24.99
183k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Celeste
2018
Est. copies
≈ 4.4M–7.2M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$24.5M–$65.8M after Steam's cut $44.5M–$101.2M before the cut
$19.99
146k reviews
Overwhelmingly Positive
Skul: The Hero Slayer
2021
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.1M after Steam's cut $14.3M–$32.5M before the cut
$19.99
58k reviews
Very Positive
IndieAction
Terraria
2011
Est. copies
≈ 97.9M–159.1M
20x vs typical
SteamSpy 20M–50M
Est. revenue
$269.0M–$723.1M after Steam's cut $489.0M–$1112.5M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Starbound
2016
Est. copies
≈ 5.1M–8.3M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.8M after Steam's cut $38.4M–$87.4M before the cut
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox

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