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How many copies did 99 Levels To Hell sell?

Estimated copies sold
≈ 34k–55k
$47k–$125k after Steam's cut $85k–$193k before the cut
from 607 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 99 Levels To Hell out and predicted the genre from its 8 similar games. Every figure here, including 99 Levels To Hell's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 139k–296k
best case 474k (Nova Drift)
Games like 99 Levels To Hell

The middle of these games

≈ 139k–296k copies

≈ $702k–$2.1M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Nova Drift at ≈ 361k–587k copies, ≈ $1.8M–$4.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 590 to 12k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (5 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Action Roguelike + Arena Shooter, priced around $18.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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