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How many copies did FORCED SHOWDOWN sell?

Estimated copies sold
≈ 28k–46k
$155k–$417k after Steam's cut $282k–$642k before the cut
from 679 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FORCED SHOWDOWN out and predicted the genre from its 8 similar games. Every figure here, including FORCED SHOWDOWN's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–116k
best case 546k (Magicraft)
Games like FORCED SHOWDOWN

The middle of these games

≈ 7k–116k copies

≈ $25k–$584k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Magicraft at ≈ 416k–676k copies, ≈ $1.8M–$4.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 983 reviews in their first month; the spread ran 14 to 10k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $16.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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