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How many copies did Umbra Fields sell?

Estimated copies sold
≈ 174–282
$956–$3k after Steam's cut $2k–$4k before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Umbra Fields out and predicted the genre from its 8 similar games. Every figure here, including Umbra Fields's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 714k–2.1M
best case 2.6M (No Rest for the Wicked)
Games like Umbra Fields

The middle of these games

≈ 714k–2.1M copies

≈ $19.5M–$33.7M after Steam's cut

from ~42k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Choose Your Own Adventure (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: No Rest for the Wicked at ≈ 2.0M–3.3M copies, ≈ $22.1M–$59.4M after Steam's cut.

What it took to get here
The games that made it here had under 34k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on Choose Your Own Adventure (4 of 8) and Character Customization (2 of 8).
The winners
Winners here lead with Open World + Souls-like, priced around $40.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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