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The realistic ceiling for CRPG games

Two honest views of what CRPG games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 818–1k copies
$2k–$5k after Steam's cut, est.
The top decile
≈ 31k–50k copies
$67k–$181k after Steam's cut, est.

Half the reviews in SteamSpy's sample of 1,194 CRPG games sit with 5 of them.

Based on the 1,194 CRPG games SteamSpy listed on August 30, 2026. It misses the games that barely sold, so these figures flatter the genre. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The CRPG games gathered on wishvane

Across the 184 CRPG games compared here, the middle one runs ≈ 156k–381k copies (est.), with Pathfinder: Kingmaker — Enhanced Plus Edition the biggest comparable game at ≈ 1.1M–1.7M. These are the games people chose to compare, not a sample of the genre, so they run far larger than the market figures above.

  • The CRPG games gathered here span 2013 to 2026, and 53 of the 184 of them shipped in the last two years.
  • The biggest CRPG games here share nothing more specific than the genre; individually they lead with Character Customization and Choices Matter.
  • Across the CRPG games gathered here the median price is $10.99, and the biggest charge more, around $30.

and 124 more

Building a CRPG game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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