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How many copies did The Way Of Kings sell?

Estimated copies sold
≈ 521–846
from 21 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Way Of Kings out and predicted the genre from its 8 similar games. Every figure here, including The Way Of Kings's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–277k
best case 128.5M (Terraria)
Games like The Way Of Kings

The middle of these games

≈ 2k–277k copies

≈ $8k–$1.9M after Steam's cut

from ~930 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Terraria at ≈ 97.9M–159.1M copies, ≈ $269.0M–$723.1M after Steam's cut.

What it took to get here
The games that made it here had under 22k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Automobile Sim (4 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10.
The era
The games you compared span 2011 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Terraria
2011
Est. copies
≈ 97.9M–159.1M
1666x vs typical
SteamSpy 20M–50M
Est. revenue
$269.0M–$723.1M after Steam's cut $489.0M–$1112.5M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Necesse
2025
Est. copies
≈ 715k–1.2M
31x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.4M–$12.2M before the cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer
Speed Night
2023
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$409–$1k after Steam's cut $744–$2k before the cut
$4.99
12 reviews
Mixed
RacingRPG
UNDER the SAND - a road trip simulator
2020
Est. copies
≈ 40k–65k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$219k–$589k after Steam's cut $399k–$907k before the cut
$19.99
2k reviews
Mostly Positive
DrivingAutomobile Sim
TT Isle of Man: Ride on the Edge 2
2020
Est. copies
≈ 43k–70k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$358k–$962k after Steam's cut $650k–$1.5M before the cut
$29.99
2k reviews
Very Positive
RacingAction
Glitchpunk
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$34k–$92k after Steam's cut $62k–$142k before the cut
$19.99
252 reviews
Mixed
CyberpunkAction
FutureKreate
2021
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$89.99
2 reviews
2 user reviews
Early AccessSimulation
Flatinside Simulator
2025
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$9.99
79 reviews
Mixed
Early AccessRPG

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