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How many copies did Flatinside Simulator sell?

Estimated copies sold
≈ 2k–3k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 79 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Flatinside Simulator out and predicted the genre from its 8 similar games. Every figure here, including Flatinside Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 38k–312k
best case 1.7M (My Time at Portia)
Games like Flatinside Simulator

The middle of these games

≈ 38k–312k copies

≈ $193k–$1.9M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: My Time at Portia at ≈ 1.3M–2.1M copies, ≈ $10.5M–$28.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 315 to 11k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (8 of 8) and Open World (8 of 8).
The winners
Winners here lead with Life Sim + Open World, priced around $30.
The era
The games you compared span 2017 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Weed Shop 2
2017
Est. copies
≈ 31k–51k
SteamSpy under 20k
Est. revenue
$86k–$230k after Steam's cut $156k–$354k before the cut
$9.99
906 reviews
Very Positive
Nobody - The Turnaround
2022
Est. copies
≈ 355k–576k
5.0x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
14k reviews
Mixed
Early AccessLife Sim
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
16x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Finnish Cottage Simulator
2024
Est. copies
≈ 91k–147k
SteamSpy 100k–200k
Est. revenue
$373k–$1.0M after Steam's cut $679k–$1.5M before the cut
$14.99
4k reviews
Very Positive
SimulationMultiplayer
The Witch of Fern Island
2024
Est. copies
≈ 23k–37k
SteamSpy 50k–100k
Est. revenue
$156k–$419k after Steam's cut $284k–$645k before the cut
$24.99
915 reviews
Mixed
AdventureLife Sim
Denizen
2024
Est. copies
≈ 23k–37k
SteamSpy 20k–50k
Est. revenue
$124k–$334k after Steam's cut $226k–$513k before the cut
$19.99
910 reviews
Mostly Positive
Life SimRPG
The Guild 3
2022
Est. copies
≈ 198k–322k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
$29.99
8k reviews
Mixed
EconomyLife Sim
Dude Simulator 2
2018
Est. copies
≈ 62k–100k
SteamSpy 200k–500k
Est. revenue
$84k–$227k after Steam's cut $154k–$349k before the cut
$4.99
2k reviews
Mixed
Life SimIndie

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