wishvane
How many copies did Keep Up sell?
Estimated copies sold
≈ 528–858
$144–$387 net $261–$595 gross
from 22 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Keep Up out and predicted the genre from its 8 similar games. Every figure here, including Keep Up's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 123k–400k
best case 4.2M (Teardown)
The Action lane

A solid, mid-sized genre: most sell around 352k copies, with a few that break out far above.

A typical game
≈ 352k copies
≈ $418k after Steam's cut
from ~6k reviews
Best case
≈ 4.2M copies
Teardown · ≈ $48.6M after Steam's cut
from 133k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Destruction + Physics, priced around $30.
  • The breakout hits carry Destruction + Sandbox + Voxel; a typical game here doesn't.
  • The games you compared span 2013 to 2025, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2018
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$60k–$162k net $110k–$250k gross
$1.99
4k reviews
Very Positive
MusicRhythm +6
2022
Est. copies
≈ 77k–126k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mostly Positive
SurvivalBattle Royale +6
2022
Est. copies
≈ 77k–125k
SteamSpy 200k–500k
Est. revenue
$233k–$627k net $424k–$965k gross
$10.99
3k reviews
Very Positive
Side ScrollerRunner +6
2022
Est. copies
≈ 3.2M–5.2M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$26.3M–$70.8M net $47.9M–$108.9M gross
$29.99
133k reviews
Overwhelmingly Positive
DestructionPhysics +6
2013
Est. copies
≈ 330k–537k
SteamSpy 500k–1M
Est. revenue
$907k–$2.4M net $1.6M–$3.8M gross
$9.99
6k reviews
Very Positive
Procedural GenerationRunner +6
2021
Est. copies
≈ 268k–435k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$220k–$592k net $401k–$911k gross
$2.99
11k reviews
Mostly Positive
RunnerPhysics +6
2025
Est. copies
≈ 323k–524k
2.1x vs typical
SteamSpy 100k–200k
Est. revenue
$1.8M–$4.8M net $3.2M–$7.3M gross
$19.99
13k reviews
Very Positive
Fast-PacedAction +6
2019
Est. copies
≈ 287k–467k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$78k–$210k net $142k–$323k gross
$0.99
10k reviews
Very Positive
Early AccessIndie +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples