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How many copies did Keep Up sell?

Estimated copies sold
≈ 546–887
$149–$400 after Steam's cut $270–$615 before the cut
from 22 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Keep Up out and predicted the genre from its 8 similar games. Every figure here, including Keep Up's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 125k–417k
best case 4.4M (Teardown)
Games like Keep Up

The middle of these games

≈ 125k–417k copies

≈ $210k–$1.6M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Runner (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Teardown at ≈ 3.4M–5.5M copies, ≈ $27.7M–$74.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 2k to 38k.
The genre you'd be entering
Your set
Your set clusters on Runner (3 of 8) and Survival (3 of 8).
The winners
Winners here lead with Destruction + Physics, priced around $30. The breakout hits carry Destruction + Sandbox + Voxel; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy 200k–500k
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$60k–$162k after Steam's cut $110k–$250k before the cut
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4k reviews
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MusicRhythm
Bounty game
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Free
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SurvivalBattle Royale
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2022
Est. copies
≈ 80k–130k
SteamSpy 200k–500k
Est. revenue
$242k–$650k after Steam's cut $439k–$1000k before the cut
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Side ScrollerRunner
Teardown
2022
Est. copies
≈ 3.4M–5.5M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
136k reviews
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DestructionPhysics
Race The Sun
2013
Est. copies
≈ 401k–652k
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Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$9.99
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Procedural GenerationRunner
ALTF4
2021
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≈ 268k–435k
1.7x vs typical
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RunnerPhysics
Haste
2025
Est. copies
≈ 347k–564k
2.2x vs typical
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$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
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Fast-PacedAction
Seen
2019
Est. copies
≈ 288k–467k
1.6x vs typical
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Early AccessIndie

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