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How many copies did The Yawhg sell?

Estimated copies sold
≈ 82k–133k
$224k–$603k after Steam's cut $408k–$928k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Yawhg out and predicted the genre from its 8 similar games. Every figure here, including The Yawhg's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–2k
best case 859k (Amazing Frog?)
Games like The Yawhg

The middle of these games

≈ 1k–2k copies

≈ $4k–$9k after Steam's cut

from ~52 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Choose Your Own Adventure (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Amazing Frog? at ≈ 655k–1.1M copies, ≈ $3.6M–$9.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 34 reviews in their first month; the spread ran 6 to 139.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Choose Your Own Adventure (4 of 8) and Action-Adventure (3 of 8).
The winners
Winners here lead with Action-Adventure, priced around $20. The breakout hits carry Action-Adventure + Action + Beat 'em up; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.