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How many copies did Amazing Frog? sell?

Estimated copies sold
≈ 655k–1.1M
$3.6M–$9.7M after Steam's cut $6.5M–$14.9M before the cut
from 12k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Amazing Frog? out and predicted the genre from its 8 similar games. Every figure here, including Amazing Frog?'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 102k–9.5M
best case 26.7M (BeamNG.drive)
Games like Amazing Frog?

The middle of these games

≈ 102k–9.5M copies

≈ $420k–$95.5M after Steam's cut

from ~35k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 103 reviews in their first month; the spread ran 2 to 30k.
The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Physics (5 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
The era
The games you compared span 2015 to 2025, and 1 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Grand Theft Auto IV: Complete Edition
unreleased
Est. copies
≈ 5.0M–8.1M
5.7x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
202k reviews
Very Positive
Open WorldAction
Human Fall Flat
2016
Est. copies
≈ 9.4M–15.3M
6.4x vs typical
SteamSpy 10M–20M
Est. revenue
$51.8M–$139.3M after Steam's cut $94.2M–$214.2M before the cut
$19.99
226k reviews
Very Positive
Co-opFunny
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
12x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Totally Reliable Delivery Service Beta
2019
Est. copies
≈ 100k–162k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Very Positive
ActionIndie
Totally Reliable Delivery Service
2021
Est. copies
≈ 55k–90k
SteamSpy 100k–200k
Est. revenue
$228k–$612k after Steam's cut $414k–$942k before the cut
$14.99
2k reviews
Mostly Positive
ActionSandbox
Amazing Frog? 2
2022
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$105k–$283k after Steam's cut $191k–$435k before the cut
$19.99
771 reviews
Mostly Positive
Early AccessOpen World
DRIFTHUB
2023
Est. copies
≈ 174–282
too small to compare
SteamSpy under 20k
Est. revenue
$47–$127 after Steam's cut $86–$195 before the cut
$0.99
7 reviews
7 user reviews
Immersive SimRacing
Wobbly Life
2025
Est. copies
≈ 880k–1.4M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.3M after Steam's cut $11.0M–$25.0M before the cut
$24.99
35k reviews
Overwhelmingly Positive
AdventureMultiplayer

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