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How many copies did G WARRIOR sell?

Estimated copies sold
≈ 3k–5k
$4k–$12k after Steam's cut $8k–$18k before the cut
from 127 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left G WARRIOR out and predicted the genre from its 8 similar games. Every figure here, including G WARRIOR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.7M–8.2M
best case 10.2M (Schedule I)
Games like G WARRIOR

The middle of these games

≈ 4.7M–8.2M copies

≈ $34.4M–$90.9M after Steam's cut

from ~146k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Open World (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Schedule I at ≈ 7.8M–12.7M copies, ≈ $42.9M–$115.2M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Open World (3 of 8) and Action-Adventure (2 of 8).
The winners
Winners here lead with Female Protagonist + Third Person, priced around $20. The breakout hits carry Action + Multiplayer + Third-Person Shooter; a typical game here doesn't.
The era
The games you compared span 1998 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soundpad
2017
Est. copies
≈ 3.6M–5.8M
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.2M after Steam's cut $8.9M–$20.3M before the cut
$4.99
104k reviews
Overwhelmingly Positive
UtilitiesAudio Production
Tomb Raider Game of the Year
2013
Est. copies
≈ 17.0M–27.6M
1.8x vs typical
SteamSpy 5M–10M
Est. revenue
$93.5M–$251.3M after Steam's cut $169.9M–$386.6M before the cut
$19.99
269k reviews
Overwhelmingly Positive
AdventureAction
Rise of the Tomb Raider™
2016
Est. copies
≈ 6.5M–10.5M
SteamSpy 2M–5M
Est. revenue
$53.2M–$143.0M after Steam's cut $96.7M–$220.1M before the cut
$29.99
155k reviews
Very Positive
AdventureAction
Half-Life
1998
Est. copies
≈ 10.3M–16.8M
SteamSpy 10M–20M
Est. revenue
$28.4M–$76.4M after Steam's cut $51.6M–$117.5M before the cut
$9.99
164k reviews
Overwhelmingly Positive
FPSClassic
Far Cry® 5
2018
Est. copies
≈ 5.7M–9.3M
SteamSpy 2M–5M
Est. revenue
$94.6M–$254.3M after Steam's cut $171.9M–$391.2M before the cut
$59.99
189k reviews
Very Positive
Open WorldAction-Adventure
Warhammer 40,000: Darktide
2022
Est. copies
≈ 3.4M–5.6M
SteamSpy 2M–5M
Est. revenue
$37.6M–$101.1M after Steam's cut $68.4M–$155.6M before the cut
$39.99
138k reviews
Mostly Positive
HorrorTeam-Based
Schedule I
2025
Est. copies
≈ 7.8M–12.7M
2.1x vs typical
SteamSpy 10M–20M
Est. revenue
$42.9M–$115.2M after Steam's cut $77.9M–$177.3M before the cut
$19.99
314k reviews
Overwhelmingly Positive
Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike

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