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How many copies did PizzaPanic sell?

Estimated copies sold
≈ 372–605
$920–$2k after Steam's cut $2k–$4k before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left PizzaPanic out and predicted the genre from its 8 similar games. Every figure here, including PizzaPanic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.6M–3.6M
best case 4.5M (Stumble Guys)
Games like PizzaPanic

The middle of these games

≈ 2.6M–3.6M copies

≈ $64.6M after Steam's cut

from ~86k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Stumble Guys at ≈ 3.4M–5.6M copies.

What it took to get here
About half the games that made it here had over 111 reviews in their first month; the spread ran 11 to 46k.
The genre you'd be entering
Your set
Your set clusters on Robots (5 of 8) and Anime (3 of 8).
The winners
Winners here lead with Battle Royale + Racing.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.6x vs typical
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too small to compare
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PvPMultiplayer
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Party GameMinigames

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