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How many copies did Card City Nights sell?

Estimated copies sold
≈ 56k–92k
$155k–$417k after Steam's cut $282k–$641k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Card City Nights out and predicted the genre from its 8 similar games. Every figure here, including Card City Nights's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 746k–902k
best case 8.2M (Slay the Spire)
Games like Card City Nights

The middle of these games

≈ 746k–902k copies

≈ $5.4M–$12.8M after Steam's cut

from ~24k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 5k to 21k.
The genre you'd be entering
Your set
Your set clusters on Card Game (8 of 8) and Deckbuilding (8 of 8).
The winners
Winners here lead with Card Game + Deckbuilding, priced around $20. The breakout hits carry Roguelike Deckbuilder + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2021
Est. copies
≈ 3.7M–6.0M
6.1x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.3M after Steam's cut $36.7M–$83.5M before the cut
$19.99
148k reviews
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Griftlands
2021
Est. copies
≈ 359k–583k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$19.99
14k reviews
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Card BattlerRogue-lite
Balatro
2024
Est. copies
≈ 4.9M–8.0M
8.1x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
Overwhelmingly Positive
Slay the Spire
2019
Est. copies
≈ 6.3M–10.2M
9.0x vs typical
SteamSpy 5M–10M
Est. revenue
$43.1M–$116.0M after Steam's cut $78.4M–$178.5M before the cut
$24.99
218k reviews
Overwhelmingly Positive
Monster Train
2020
Est. copies
≈ 569k–924k
SteamSpy 500k–1M
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23k reviews
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≈ 753k–1.2M
SteamSpy 1M–2M
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≈ 687k–1.1M
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Marvel's Midnight Suns
2022
Est. copies
≈ 603k–980k
SteamSpy 2M–5M
Est. revenue
$9.9M–$26.7M after Steam's cut $18.1M–$41.1M before the cut
$59.99
24k reviews
Very Positive
SuperheroTurn-Based Tactics

Sizing up your own game? See what its genre can realistically do before you build it.