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How many copies did Node Farm sell?

Estimated copies sold
≈ 2k–3k
$6k–$17k after Steam's cut $11k–$26k before the cut
from 77 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Node Farm out and predicted the genre from its 8 similar games. Every figure here, including Node Farm's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 897k–1.3M
best case 3.0M (Manor Lords)
Games like Node Farm

The middle of these games

≈ 897k–1.3M copies

≈ $8.9M–$14.0M after Steam's cut

from ~28k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Manor Lords at ≈ 2.3M–3.7M copies, ≈ $24.8M–$66.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 22k reviews in their first month; the spread ran 17k to 44k.
The genre you'd be entering
Your set
Your set clusters on City Builder (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Simulation, priced around $29. The breakout hits carry Simulation + Driving + Singleplayer; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Against the Storm
2023
Est. copies
≈ 926k–1.5M
SteamSpy 500k–1M
Est. revenue
$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 673k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.5M–$30.6M before the cut
$39.99
27k reviews
Very Positive
StrategySimulation
Farming Simulator 17
2016
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$4.4M–$12.0M after Steam's cut $8.1M–$18.4M before the cut
$14.99
26k reviews
Very Positive
Necesse
2025
Est. copies
≈ 715k–1.2M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.4M–$12.2M before the cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer
Manor Lords
2024
Est. copies
≈ 2.3M–3.7M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$24.8M–$66.6M after Steam's cut $45.0M–$102.4M before the cut
$39.99
91k reviews
Very Positive
StrategyCity Builder
Timberborn
2026
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.4M after Steam's cut $17.9M–$40.7M before the cut
$34.99
41k reviews
Overwhelmingly Positive
City BuilderVoxel
Farming Simulator 19
2018
Est. copies
≈ 2.3M–3.8M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$11.5M–$30.8M after Steam's cut $20.9M–$47.4M before the cut
$17.99
76k reviews
Very Positive
Farthest Frontier
2025
Est. copies
≈ 630k–1.0M
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.1M before the cut
$34.99
25k reviews
Very Positive
Early AccessHistorical

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