wishvane
How many copies did Timberborn sell?
Estimated copies sold
≈ 969k–1.6M
$9.3M–$25.1M net $17.0M–$38.6M gross
from 40k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Timberborn out and predicted the genre from its 8 similar games. Every figure here, including Timberborn's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–26k
best case 1.4M (Kingdoms and Castles)
The City Builder lane

A niche genre: modest ceilings, most sell around 16k copies, so plan for a small audience.

A typical game
≈ 16k copies
≈ $175k after Steam's cut
from ~493 reviews
Best case
≈ 1.4M copies
Kingdoms and Castles · ≈ $10.9M after Steam's cut
from 31k reviews
A breakout hit, far above a typical game.

5 of your 8 games sit in the typical range; 3 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Colony Sim + Strategy, priced around $20.
  • The breakout hits carry Building + Sandbox; a typical game here doesn't.
  • The games you compared span 2017 to 2025, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2023
Est. copies
≈ 39k–63k
3.3x vs typical
SteamSpy 100k–200k
Est. revenue
$319k–$858k net $580k–$1.3M gross
$29.99
2k reviews
Mixed
City BuilderResource Management +6
2017
Est. copies
≈ 1.1M–1.7M
63x vs typical
SteamSpy 1M–2M
Est. revenue
$5.9M–$15.9M net $10.7M–$24.4M gross
$19.99
31k reviews
Very Positive
City BuilderColony Sim +6
2018
Est. copies
≈ 397k–644k
26x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M net $4.0M–$9.0M gross
$19.99
13k reviews
Mostly Positive
Colony SimCity Builder +6
2021
Est. copies
≈ 20k–32k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$109k–$292k net $197k–$449k gross
$19.99
796 reviews
Very Positive
AutomationCity Builder +6
2020
Est. copies
≈ 11k–18k
SteamSpy 50k–100k
Est. revenue
Free
Free
414 reviews
Mostly Positive
City BuilderColony Sim +6
2025
Est. copies
≈ 12k–19k
SteamSpy 0–20k
Est. revenue
$81k–$219k net $148k–$336k gross
$24.99
493 reviews
Mostly Positive
Base-BuildingCity Builder +6
2025
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$16k–$43k net $29k–$65k gross
$9.99
240 reviews
Mostly Positive
God GameCity Builder +6
2017
Est. copies
≈ 307k–498k
18x vs typical
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.7M net $3.8M–$8.7M gross
$24.95
9k reviews
Very Positive
Colony SimSurvival +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples