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How many copies did Dangerous High School Girls in Trouble!™ sell?

Estimated copies sold
≈ 13k–21k
$72k–$192k after Steam's cut $130k–$296k before the cut
from 206 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dangerous High School Girls in Trouble!™ out and predicted the genre from its 8 similar games. Every figure here, including Dangerous High School Girls in Trouble!™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 338k–433k
best case 356k (The Case of the Golden Idol)
Games like Dangerous High School Girls in Trouble!™

The middle of these games

≈ 338k–433k copies

≈ $2.1M–$2.5M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: The Case of the Golden Idol at ≈ 271k–440k copies, ≈ $1.3M–$3.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 19 to 5k.
The genre you'd be entering
Your set
Your set clusters on Investigation (8 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Mystery + Detective, priced around $18.
The era
The games you compared span 2015 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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