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How many copies did CarX Drift Racing Online sell?

Estimated copies sold
≈ 3.1M–5.0M
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
from 89k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CarX Drift Racing Online out and predicted the genre from its 4 similar games. Every figure here, including CarX Drift Racing Online's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–9.6M
best case 26.7M (BeamNG.drive)
Games like CarX Drift Racing Online

The middle of these games

≈ 1.9M–9.6M copies

≈ $19.6M–$97.8M after Steam's cut

from ~89k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 4 of your similar games are hits.

From a small set, so take it as a sketch.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Automobile Sim (3 of 4) and Driving (3 of 4).
The winners
Winners here lead with Simulation + Driving, priced around $25.
The era
The games you compared span 2015 to 2026, and 1 of your 4 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Scrap Mechanic
2026
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$24.2M–$65.0M after Steam's cut $43.9M–$100.0M before the cut
$28.99
122k reviews
Very Positive
BuildingSandbox
MudRunner
2017
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.3M–$22.3M after Steam's cut $15.1M–$34.4M before the cut
$19.99
44k reviews
Very Positive
OffroadSimulation
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
4.7x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
SnowRunner
2021
Est. copies
≈ 1.4M–2.2M
SteamSpy 1M–2M
Est. revenue
$11.4M–$30.6M after Steam's cut $20.7M–$47.1M before the cut
$29.99
56k reviews
Very Positive
SimulationAutomobile Sim

Sizing up your own game? See what its genre can realistically do before you build it.