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How many copies did Vambrace: Dungeon Monarch sell?

Estimated copies sold
≈ 2k–3k
$7k–$19k after Steam's cut $13k–$29k before the cut
from 69 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vambrace: Dungeon Monarch out and predicted the genre from its 8 similar games. Every figure here, including Vambrace: Dungeon Monarch's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 796k–1.7M
best case 2.5M (Minion Masters)
Games like Vambrace: Dungeon Monarch

The middle of these games

≈ 796k–1.7M copies

≈ $7.9M–$9.1M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies.

What it took to get here
About half the games that made it here had over 20 reviews in their first month; the spread ran 3 to 6k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Card Battler (6 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessDeckbuilding

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