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How many copies did Class of '09: The Flip Side sell?

Estimated copies sold
≈ 87k–141k
$239k–$642k after Steam's cut $434k–$987k before the cut
from 4k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Class of '09: The Flip Side out and predicted the genre from its 8 similar games. Every figure here, including Class of '09: The Flip Side's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 118k–1.2M
best case 2.1M (Danganronpa: Trigger Happy Havoc)
Games like Class of '09: The Flip Side

The middle of these games

≈ 118k–1.2M copies

≈ $788k–$14.4M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Danganronpa: Trigger Happy Havoc at ≈ 1.6M–2.6M copies, ≈ $8.8M–$23.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 55 to 2k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (5 of 8) and Detective (4 of 8).
The winners
Winners here lead with Anime + Visual Novel, priced around $20.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Class of '09
2021
Est. copies
≈ 225k–365k
SteamSpy 200k–500k
Est. revenue
$617k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$9.99
9k reviews
Very Positive
CasualChoose Your Own Adventure
Danganronpa V3: Killing Harmony
2017
Est. copies
≈ 798k–1.3M
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.6M after Steam's cut $15.9M–$36.3M before the cut
$39.99
23k reviews
Very Positive
Visual NovelDetective
Danganronpa 2: Goodbye Despair
2016
Est. copies
≈ 1.4M–2.2M
4.3x vs typical
SteamSpy 500k–1M
Est. revenue
$7.5M–$20.1M after Steam's cut $13.6M–$30.9M before the cut
$19.99
33k reviews
Overwhelmingly Positive
AnimeDetective
The Darkside Detective: A Fumble in the Dark
2021
Est. copies
≈ 50k–81k
SteamSpy under 20k
Est. revenue
$205k–$552k after Steam's cut $374k–$850k before the cut
$14.99
2k reviews
Overwhelmingly Positive
Pixel GraphicsDetective
Monster Prom 2: Monster Camp
2020
Est. copies
≈ 152k–247k
SteamSpy 200k–500k
Est. revenue
$501k–$1.3M after Steam's cut $912k–$2.1M before the cut
$11.99
6k reviews
Overwhelmingly Positive
Dating SimLGBTQ+
CUCKOLD SIMULATOR: Life as a Beta Male Cuck
2025
Est. copies
≈ 53k–86k
SteamSpy under 20k
Est. revenue
$73k–$195k after Steam's cut $132k–$300k before the cut
$4.99
2k reviews
Very Positive
Early AccessIndie
Danganronpa: Trigger Happy Havoc
2016
Est. copies
≈ 1.6M–2.6M
5.0x vs typical
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.5M after Steam's cut $15.9M–$36.2M before the cut
$19.99
38k reviews
Overwhelmingly Positive
AnimeVisual Novel
Idol Manager
2021
Est. copies
≈ 102k–165k
SteamSpy 200k–500k
Est. revenue
$560k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Very Positive
Visual NovelEconomy

Sizing up your own game? See what its genre can realistically do before you build it.