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How many copies did Vanity Fair: The Pursuit sell?

Estimated copies sold
≈ 113k–184k
$218k–$586k after Steam's cut $396k–$902k before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vanity Fair: The Pursuit out and predicted the genre from its 8 similar games. Every figure here, including Vanity Fair: The Pursuit's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 71k–94k
best case 1.5M (Love Is All Around)
Games like Vanity Fair: The Pursuit

The middle of these games

≈ 71k–94k copies

≈ $309k–$391k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Love Is All Around at ≈ 1.1M–1.8M copies, ≈ $3.1M–$8.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 27k.
The genre you'd be entering
Your set
Your set clusters on FMV (8 of 8) and Dating Sim (6 of 8).
The winners
Winners here lead with FMV, priced around $10. The breakout hits carry Romance + First-Person + Singleplayer; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Breakout 13
2023
Est. copies
≈ 185k–301k
3.0x vs typical
SteamSpy 500k–1M
Est. revenue
$509k–$1.4M after Steam's cut $926k–$2.1M before the cut
$9.99
7k reviews
Very Positive
FMVInteractive Fiction
咸鱼殿下 / My journey
2025
Est. copies
≈ 52k–85k
SteamSpy 50k–100k
Est. revenue
$172k–$462k after Steam's cut $312k–$710k before the cut
$11.99
2k reviews
Very Positive
FMVDating Sim
失业了,我获得了亿万游戏财产!
2024
Est. copies
≈ 73k–119k
SteamSpy 100k–200k
Est. revenue
$261k–$702k after Steam's cut $475k–$1.1M before the cut
$12.99
3k reviews
Very Positive
Sexual ContentStrategy
Super Seducer : How to Talk to Girls
2018
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$195k–$526k after Steam's cut $355k–$809k before the cut
$12.99
2k reviews
Very Positive
Sexual ContentSimulation
Knowledge, or know Lady
2024
Est. copies
≈ 222k–361k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$427k–$1.1M after Steam's cut $777k–$1.8M before the cut
$6.99
9k reviews
Overwhelmingly Positive
Sexual ContentDating Sim
Five Hearts Under One Roof
2024
Est. copies
≈ 170k–276k
2.8x vs typical
SteamSpy 100k–200k
Est. revenue
$933k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$19.99
7k reviews
Very Positive
Sexual ContentDating Sim
Love Is All Around
2023
Est. copies
≈ 1.1M–1.8M
19x vs typical
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
46k reviews
Very Positive
Dating SimSexual Content
神都不良探 Underdog Detective
2022
Est. copies
≈ 71k–115k
SteamSpy 200k–500k
Est. revenue
$156k–$419k after Steam's cut $283k–$645k before the cut
$7.99
3k reviews
Mostly Positive

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