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How many copies did Super Seducer : How to Talk to Girls sell?

Estimated copies sold
≈ 55k–89k
$195k–$526k after Steam's cut $355k–$809k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Seducer : How to Talk to Girls out and predicted the genre from its 8 similar games. Every figure here, including Super Seducer : How to Talk to Girls's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.9M–6.9M
best case 40.4M (Wallpaper Engine)
Games like Super Seducer : How to Talk to Girls

The middle of these games

≈ 3.9M–6.9M copies

≈ $61.5M–$78.3M after Steam's cut

from ~143k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Wallpaper Engine at ≈ 30.8M–50.0M copies, ≈ $42.2M–$113.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 22k reviews in their first month; the spread ran 953 to 208k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Character Customization (3 of 8).
The winners
Winners here lead with Mature + Utilities, priced around $5. The breakout hits carry Mature + Design & Illustration + Animation & Modeling; a typical game here doesn't.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Sims™ 4
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≈ 5.0M–8.0M
SteamSpy 10M–20M
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unreleased
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Totally Accurate Battlegrounds
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≈ 2.7M–4.3M
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MultiplayerPhysics
VRChat
2017
Est. copies
≈ 9.2M–15.0M
1.9x vs typical
SteamSpy 20M–50M
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VRFree to Play
鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
1.6x vs typical
SteamSpy 2M–5M
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$30.6M–$82.3M after Steam's cut $55.7M–$126.7M before the cut
$19.99
225k reviews
Mixed
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Wallpaper Engine
2018
Est. copies
≈ 30.8M–50.0M
7.1x vs typical
SteamSpy 20M–50M
Est. revenue
$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before the cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.8M
SteamSpy 2M–5M
Est. revenue
$48.8M–$131.2M after Steam's cut $88.7M–$201.9M before the cut
$49.99
143k reviews
Very Positive
StrategyMedieval
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction

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