Sign in
wishvane

How many copies did FREAKHUNTER sell?

Estimated copies sold
≈ 4k–6k
$4k–$10k after Steam's cut $7k–$16k before the cut
from 143 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FREAKHUNTER out and predicted the genre from its 8 similar games. Every figure here, including FREAKHUNTER's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 294k–478k
best case 3.4M (Gunfire Reborn)
Games like FREAKHUNTER

The middle of these games

≈ 294k–478k copies

≈ $2.0M–$3.2M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Gunfire Reborn at ≈ 2.6M–4.2M copies, ≈ $14.1M–$38.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 75 to 63k.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (5 of 8) and FPS (5 of 8).
The winners
Winners here lead with Rogue-lite + FPS, priced around $20. The breakout hits carry Co-op + Multiplayer + Looter Shooter; a typical game here doesn't.
The era
The games you compared span 2012 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Legend of Grimrock
2012
Est. copies
≈ 425k–691k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before the cut
$14.99
7k reviews
Very Positive
Gunfire Reborn
2021
Est. copies
≈ 2.6M–4.2M
18x vs typical
SteamSpy 2M–5M
Est. revenue
$14.1M–$38.0M after Steam's cut $25.7M–$58.4M before the cut
$19.99
104k reviews
Very Positive
Legend of Grimrock 2
2014
Est. copies
≈ 228k–371k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$23.99
4k reviews
Very Positive
Ziggurat
2014
Est. copies
≈ 222k–361k
SteamSpy 100k–200k
Est. revenue
$916k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$14.99
4k reviews
Very Positive
Rogue-liteAction
Seek Girl:Fog Ⅰ
2020
Est. copies
≈ 116k–188k
SteamSpy 200k–500k
Est. revenue
$127k–$341k after Steam's cut $231k–$525k before the cut
$3.99
5k reviews
Very Positive
Sexual ContentNudity
Deadzone: Rogue
2025
Est. copies
≈ 404k–656k
2.9x vs typical
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.5M after Steam's cut $5.0M–$11.5M before the cut
$24.99
16k reviews
Very Positive
Early AccessRogue-like
SULFUR
2024
Est. copies
≈ 246k–400k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$24.99
10k reviews
Very Positive
Early AccessAction Roguelike
Tower of Mask
2024
Est. copies
≈ 9k–15k
too small to compare
SteamSpy 20k–50k
Est. revenue
$28k–$74k after Steam's cut $50k–$114k before the cut
$10.99
369 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.