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How many copies did Doodle Harmony Ghosts sell?

Estimated copies sold
≈ 2k–3k
$991–$3k after Steam's cut $2k–$4k before the cut
from 73 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Doodle Harmony Ghosts out and predicted the genre from its 8 similar games. Every figure here, including Doodle Harmony Ghosts's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–17k
best case 938k (Necesse)
Games like Doodle Harmony Ghosts

The middle of these games

≈ 7k–17k copies

≈ $36k–$107k after Steam's cut

from ~386 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Creature Collector (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Necesse at ≈ 715k–1.2M copies, ≈ $2.9M–$7.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 296 reviews in their first month; the spread ran 59 to 22k.
The genre you'd be entering
Your set
Your set clusters on Creature Collector (4 of 8) and Action RPG (2 of 8).
The winners
Winners here lead with Open World Survival Craft + Open World, priced around $25. The breakout hits carry Open World Survival Craft + Multiplayer + Open World; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Necesse
2025
Est. copies
≈ 715k–1.2M
75x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.4M–$12.2M before the cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer
9th Dawn Remake
2024
Est. copies
≈ 13k–21k
SteamSpy 100k–200k
Est. revenue
$58k–$156k after Steam's cut $105k–$240k before the cut
$15.99
531 reviews
Very Positive
ExplorationHack and Slash
The Thaumaturge
2024
Est. copies
≈ 145k–236k
15x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$34.99
6k reviews
Very Positive
RPGSingleplayer
Beat Stickman: Infinity Clones
2019
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$2.99
152 reviews
Mixed
ClickerIdler
My Lovely Wife
2022
Est. copies
≈ 19k–31k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$79k–$213k after Steam's cut $144k–$328k before the cut
$14.99
776 reviews
Mostly Positive
FantasyGothic
The Monster Breeder
2025
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$56k–$151k after Steam's cut $102k–$233k before the cut
$29.99
275 reviews
Very Positive
Strategy RPGTurn-Based
Undead Horde 2: Necropolis
2023
Est. copies
≈ 12k–20k
SteamSpy 20k–50k
Est. revenue
$58k–$155k after Steam's cut $105k–$238k before the cut
$16.99
497 reviews
Very Positive
ActionAdventure
Let Me Out
2024
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$7k–$20k after Steam's cut $13k–$30k before the cut
$9.99
107 reviews
Very Positive
ActionHorror

Sizing up your own game? See what its genre can realistically do before you build it.