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How many copies did Beat Stickman: Infinity Clones sell?

Estimated copies sold
≈ 4k–7k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 152 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beat Stickman: Infinity Clones out and predicted the genre from its 8 similar games. Every figure here, including Beat Stickman: Infinity Clones's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 898k–3.2M
best case 3.0M (Cookie Clicker)
Games like Beat Stickman: Infinity Clones

The middle of these games

≈ 898k–3.2M copies

≈ $5.8M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Cookie Clicker at ≈ 2.3M–3.7M copies, ≈ $3.2M–$8.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 1k to 26k.
The genre you'd be entering
Your set
Your set clusters on Clicker (8 of 8) and Idler (7 of 8).
The winners
Winners here lead with Clicker + Idler, priced around $5.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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