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How many copies did Battle Echoes sell?

Estimated copies sold
≈ 298–484
$573–$2k after Steam's cut $1k–$2k before the cut
from 12 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Battle Echoes out and predicted the genre from its 8 similar games. Every figure here, including Battle Echoes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 228–488
best case 5k (Chess Survivors)
Games like Battle Echoes

The middle of these games

≈ 228–488 copies

≈ $326–$2k after Steam's cut

from ~9 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Chess Survivors at ≈ 4k–7k copies, ≈ $6k–$15k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7 reviews in their first month; the spread ran 2 to 80.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Action Roguelike (7 of 8).
The winners
Winners here lead with Rogue-lite + Bullet Hell, priced around $5. The breakout hits carry Chess + Action RPG + Perma Death; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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