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How many copies did HackeRPG sell?

Estimated copies sold
≈ 223–363
$306–$824 after Steam's cut $556–$1k before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HackeRPG out and predicted the genre from its 8 similar games. Every figure here, including HackeRPG's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 148k–274k
best case 309k (while True: learn())
Games like HackeRPG

The middle of these games

≈ 148k–274k copies

≈ $839k–$1.5M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: while True: learn() at ≈ 235k–382k copies, ≈ $841k–$2.3M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Programming (8 of 8) and Puzzle (7 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $13.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Opus Magnum
2017
Est. copies
≈ 247k–401k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Turing Complete
2021
Est. copies
≈ 138k–225k
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
while True: learn()
2019
Est. copies
≈ 235k–382k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
EXAPUNKS
2018
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$315k–$847k after Steam's cut $573k–$1.3M before the cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle
SHENZHEN I/O
2016
Est. copies
≈ 187k–304k
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
Infinifactory
2015
Est. copies
≈ 121k–197k
SteamSpy 200k–500k
Est. revenue
$833k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$24.99
2k reviews
Very Positive
PuzzleBuilding
TIS-100
2015
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$385k–$1.0M after Steam's cut $700k–$1.6M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Screeps: World
2016
Est. copies
≈ 87k–141k
SteamSpy 200k–500k
Est. revenue
$478k–$1.3M after Steam's cut $869k–$2.0M before the cut
$19.99
2k reviews
Very Positive
ProgrammingStrategy

Sizing up your own game? See what its genre can realistically do before you build it.