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How many copies did SymbioPhobiA sell?

Estimated copies sold
≈ 223–363
$306–$824 after Steam's cut $556–$1k before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SymbioPhobiA out and predicted the genre from its 8 similar games. Every figure here, including SymbioPhobiA's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–6.6M
best case 16.6M (Lethal Company)
Games like SymbioPhobiA

The middle of these games

≈ 1.4M–6.6M copies

≈ $12.8M–$58.4M after Steam's cut

from ~67k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Lethal Company at ≈ 12.7M–20.6M copies, ≈ $34.8M–$93.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 21k reviews in their first month; the spread ran 418 to 178k.
The genre you'd be entering
Your set
Your set clusters on Horror (7 of 8) and Survival Horror (7 of 8).
The winners
Winners here lead with Horror + First-Person, priced around $10.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DrivingSurvival

Sizing up your own game? See what its genre can realistically do before you build it.