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How many copies did ATTA -Spot the Oddities in the Strange Hotel- sell?

Estimated copies sold
≈ 3k–4k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 101 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ATTA -Spot the Oddities in the Strange Hotel- out and predicted the genre from its 8 similar games. Every figure here, including ATTA -Spot the Oddities in the Strange Hotel-'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–152k
best case 484k (Serena)
Games like ATTA -Spot the Oddities in the Strange Hotel-

The middle of these games

≈ 41k–152k copies

≈ $109k–$143k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Serena at ≈ 369k–599k copies.

What it took to get here
About half the games that made it here had over 448 reviews in their first month; the spread ran 100 to 1k.
The genre you'd be entering
Your set
Your set clusters on Horror (7 of 8) and Psychological Horror (6 of 8).
The winners
Winners here lead with Horror + Point & Click.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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