Sign in
wishvane

How many copies did RATSHAKER™ sell?

Estimated copies sold
≈ 94k–153k
$78k–$209k after Steam's cut $141k–$321k before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RATSHAKER™ out and predicted the genre from its 8 similar games. Every figure here, including RATSHAKER™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.6M–5.6M
best case 16.6M (Lethal Company)
Games like RATSHAKER™

The middle of these games

≈ 4.6M–5.6M copies

≈ $23.7M–$49.3M after Steam's cut

from ~146k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Lethal Company at ≈ 12.7M–20.6M copies, ≈ $34.8M–$93.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 35k reviews in their first month; the spread ran 5k to 114k.
The genre you'd be entering
Your set
Your set clusters on First-Person (6 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Exploration, priced around $35. The breakout hits carry Exploration + Souls-like + Dark Fantasy; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–7.1M
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.1M after Steam's cut $43.4M–$98.7M before the cut
$19.99
126k reviews
Overwhelmingly Positive
Lethal Company
2023
Est. copies
≈ 12.7M–20.6M
3.5x vs typical
SteamSpy 10M–20M
Est. revenue
$34.8M–$93.5M after Steam's cut $63.2M–$143.9M before the cut
$9.99
511k reviews
Overwhelmingly Positive
Online Co-OpHorror
DARK SOULS™ III
2016
Est. copies
≈ 18.3M–29.7M
3.0x vs typical
SteamSpy 5M–10M
Est. revenue
$301.6M–$810.8M after Steam's cut $548.3M–$1247.4M before the cut
$59.99
439k reviews
Very Positive
Souls-likeDark Fantasy
Content Warning
2024
Est. copies
≈ 4.0M–6.6M
SteamSpy 5M–10M
Est. revenue
$8.9M–$23.8M after Steam's cut $16.1M–$36.7M before the cut
$7.99
163k reviews
Very Positive
Online Co-OpHorror
Escape the Backrooms
2025
Est. copies
≈ 4.0M–6.6M
SteamSpy 2M–5M
Est. revenue
$11.1M–$29.8M after Steam's cut $20.1M–$45.8M before the cut
$9.99
163k reviews
Very Positive
HorrorMultiplayer
Outer Wilds
2020
Est. copies
≈ 2.6M–4.3M
SteamSpy 1M–2M
Est. revenue
$18.2M–$48.9M after Steam's cut $33.1M–$75.3M before the cut
$24.99
107k reviews
Overwhelmingly Positive
ExplorationSpace
Slime Rancher
2017
Est. copies
≈ 5.4M–8.8M
SteamSpy 2M–5M
Est. revenue
$29.6M–$79.7M after Steam's cut $53.9M–$122.6M before the cut
$19.99
157k reviews
Overwhelmingly Positive
CuteExploration
Metro Exodus
2020
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.4M after Steam's cut $50.3M–$114.5M before the cut
$29.99
135k reviews
Very Positive
Post-apocalypticFPS

Sizing up your own game? See what its genre can realistically do before you build it.