Sign in
wishvane

How many copies did Astebreed: Definitive Edition sell?

Estimated copies sold
≈ 93k–150k
$509k–$1.4M after Steam's cut $925k–$2.1M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Astebreed: Definitive Edition out and predicted the genre from its 8 similar games. Every figure here, including Astebreed: Definitive Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 46k–277k
best case 6.9M (NieR:Automata™)
Games like Astebreed: Definitive Edition

The middle of these games

≈ 46k–277k copies

≈ $382k–$3.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Bullet Hell (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: NieR:Automata™ at ≈ 5.3M–8.6M copies, ≈ $57.9M–$155.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 429 reviews in their first month; the spread ran 6 to 793.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (4 of 8) and Hack and Slash (3 of 8).
The winners
Winners here lead with Story Rich + Female Protagonist, priced around $40.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

NieR:Automata™
2017
Est. copies
≈ 5.3M–8.6M
51x vs typical
SteamSpy 2M–5M
Est. revenue
$57.9M–$155.7M after Steam's cut $105.3M–$239.5M before the cut
$39.99
153k reviews
Very Positive
Great SoundtrackStory Rich
Castle Break
2019
Est. copies
≈ 22k–35k
SteamSpy 50k–100k
Est. revenue
$30k–$79k after Steam's cut $54k–$122k before the cut
$4.99
748 reviews
Very Positive
ActionArcade
Furi
2016
Est. copies
≈ 584k–948k
4.7x vs typical
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.3M before the cut
$19.99
14k reviews
Very Positive
Bullet HellHack and Slash
NanoApostle
2024
Est. copies
≈ 32k–51k
SteamSpy 20k–50k
Est. revenue
$174k–$468k after Steam's cut $317k–$720k before the cut
$19.99
1k reviews
Overwhelmingly Positive
ActionBoss Rush
CosmicBreak Universal
2021
Est. copies
≈ 36k–58k
SteamSpy 500k–1M
Est. revenue
Free
Free
1k reviews
Mixed
Free to PlayAction
HYPER DEMON
2022
Est. copies
≈ 83k–135k
SteamSpy 200k–500k
Est. revenue
$343k–$924k after Steam's cut $625k–$1.4M before the cut
$14.99
3k reviews
Very Positive
FPSArena Shooter
Battle Ram
2023
Est. copies
≈ 66k–108k
SteamSpy 200k–500k
Est. revenue
$546k–$1.5M after Steam's cut $993k–$2.3M before the cut
$29.99
3k reviews
Very Positive
Spectacle fighterBullet Hell
Endorphin Vice
2022
Est. copies
≈ 87k–142k
SteamSpy 100k–200k
Est. revenue
$240k–$645k after Steam's cut $436k–$993k before the cut
$9.99
4k reviews
Mixed
Early AccessPhysics

Sizing up your own game? See what its genre can realistically do before you build it.