Sign in
wishvane

How many copies did Castle Break sell?

Estimated copies sold
≈ 22k–35k
$30k–$79k after Steam's cut $54k–$122k before the cut
from 748 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Castle Break out and predicted the genre from its 8 similar games. Every figure here, including Castle Break's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.8M–9.6M
best case 8.6M (Vampire Survivors)
Games like Castle Break

The middle of these games

≈ 4.8M–9.6M copies

≈ $29.7M–$40.9M after Steam's cut

from ~142k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Competitive (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.0M–$24.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 57k reviews in their first month; the spread ran 4k to 129k.
The genre you'd be entering
Your set
Your set clusters on Competitive (2 of 8) and First-Person (2 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5.
The era
The games you compared span 2000 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$4.99
265k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
MultiVersus
2022
Est. copies
≈ 2.9M–4.7M
SteamSpy 5M–10M
Est. revenue
Free
Free
116k reviews
Mostly Positive
Multiplayer2D Fighter
Hotline Miami 2: Wrong Number
2015
Est. copies
≈ 3.9M–6.3M
SteamSpy 2M–5M
Est. revenue
$16.1M–$43.3M after Steam's cut $29.2M–$66.5M before the cut
$14.99
80k reviews
Very Positive
Great SoundtrackGore
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.2M after Steam's cut $38.0M–$86.5M before the cut
$19.99
153k reviews
Overwhelmingly Positive
SandboxSimulation
Counter-Strike
2000
Est. copies
≈ 16.5M–26.8M
1.8x vs typical
SteamSpy 10M–20M
Est. revenue
$45.4M–$122.0M after Steam's cut $82.5M–$187.7M before the cut
$9.99
261k reviews
Overwhelmingly Positive
ActionFPS
Hotline Miami
2012
Est. copies
≈ 8.1M–13.1M
SteamSpy 2M–5M
Est. revenue
$22.2M–$59.6M after Steam's cut $40.3M–$91.7M before the cut
$9.99
128k reviews
Overwhelmingly Positive
Great SoundtrackViolent
Duck Game
2015
Est. copies
≈ 1.9M–3.1M
too small to compare
SteamSpy 2M–5M
Est. revenue
$6.8M–$18.3M after Steam's cut $12.4M–$28.2M before the cut
$12.99
39k reviews
Overwhelmingly Positive
MultiplayerFunny
Poppy Playtime
2021
Est. copies
≈ 3.5M–5.7M
SteamSpy 5M–10M
Est. revenue
Free
Free
142k reviews
Very Positive
HorrorFree to Play

Sizing up your own game? See what its genre can realistically do before you build it.