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How many copies did Ultimate Monkey Race sell?

Estimated copies sold
≈ 868–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 35 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ultimate Monkey Race out and predicted the genre from its 8 similar games. Every figure here, including Ultimate Monkey Race's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.0M–3.1M
best case 2.9M (Ultimate Chicken Horse)
Games like Ultimate Monkey Race

The middle of these games

≈ 2.0M–3.1M copies

≈ $12.6M–$21.0M after Steam's cut

from ~39k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is 3D Platformer (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Ultimate Chicken Horse at ≈ 2.2M–3.6M copies, ≈ $9.2M–$24.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 51 reviews in their first month; the spread ran 14 to 79.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (4 of 8) and Parkour (3 of 8).
The winners
Winners here lead with Party + Platformer, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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