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How many copies did Devious Dungeon sell?

Estimated copies sold
≈ 12k–19k
$26k–$70k after Steam's cut $48k–$108k before the cut
from 413 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Devious Dungeon out and predicted the genre from its 8 similar games. Every figure here, including Devious Dungeon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–42k
best case 2.9M (Noita)
Games like Devious Dungeon

The middle of these games

≈ 14k–42k copies

≈ $50k–$114k after Steam's cut

from ~607 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Noita at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 509 reviews in their first month; the spread ran 88 to 17k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Dungeon Crawler (4 of 8).
The winners
Winners here lead with Physics + Rogue-like, priced around $20. The breakout hits carry Physics + Open World + Sandbox; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Noita
2020
Est. copies
≈ 2.2M–3.6M
146x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
Dunjungle
2025
Est. copies
≈ 19k–30k
SteamSpy 20k–50k
Est. revenue
$76k–$206k after Steam's cut $139k–$316k before the cut
$14.99
748 reviews
Overwhelmingly Positive
Early AccessAction Roguelike
Portal Dungeon
2023
Est. copies
≈ 30k–48k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$122k–$328k after Steam's cut $222k–$505k before the cut
$14.99
1k reviews
Very Positive
Action RoguelikeRogue-lite
Tallowmere 2: Curse of the Kittens
2024
Est. copies
≈ 9k–15k
SteamSpy 50k–100k
Est. revenue
$26k–$69k after Steam's cut $47k–$107k before the cut
$9.99
379 reviews
Very Positive
Action Roguelike2D Platformer
Tallowmere
2015
Est. copies
≈ 42k–68k
SteamSpy 100k–200k
Est. revenue
$46k–$123k after Steam's cut $83k–$189k before the cut
$3.99
855 reviews
Very Positive
IndieAction Roguelike
99 Levels To Hell
2014
Est. copies
≈ 34k–55k
SteamSpy 200k–500k
Est. revenue
$47k–$125k after Steam's cut $85k–$193k before the cut
$4.99
607 reviews
Mixed
IndieArcade
DUNGEON RAZE
2025
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$10k–$26k after Steam's cut $17k–$39k before the cut
$2.99
466 reviews
Very Positive
RPGAction
Himno - The Silent Melody
2021
Est. copies
≈ 9k–14k
SteamSpy 20k–50k
Est. revenue
$29k–$78k after Steam's cut $52k–$119k before the cut
$11.99
353 reviews
Mostly Positive
Action2D Platformer

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