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How many copies did Enemy Mind sell?

Estimated copies sold
≈ 45k–73k
$123k–$330k after Steam's cut $223k–$508k before the cut
from 799 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Enemy Mind out and predicted the genre from its 8 similar games. Every figure here, including Enemy Mind's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 107k–161k
best case 618k (Beat Hazard)
Games like Enemy Mind

The middle of these games

≈ 107k–161k copies

≈ $216k–$509k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Beat Hazard at ≈ 471k–765k copies, ≈ $1.3M–$3.5M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Shoot 'Em Up (8 of 8) and Bullet Hell (6 of 8).
The winners
Winners here lead with Rhythm + Music-Based Procedural Generation, priced around $10.
The era
The games you compared span 2010 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Star Saviors
2016
Est. copies
≈ 70k–114k
SteamSpy 200k–500k
Est. revenue
$38k–$103k after Steam's cut $70k–$158k before the cut
$1.99
2k reviews
Very Positive
Shoot 'Em UpBullet Hell
Ikaruga
2014
Est. copies
≈ 132k–215k
SteamSpy 100k–200k
Est. revenue
$364k–$977k after Steam's cut $661k–$1.5M before the cut
$9.99
2k reviews
Very Positive
Shoot 'Em UpBullet Hell
Chicken Invaders Universe
2022
Est. copies
≈ 94k–153k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Very Positive
ShooterShoot 'Em Up
Beat Hazard
2010
Est. copies
≈ 471k–765k
3.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.3M before the cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Really Big Sky
2012
Est. copies
≈ 119k–194k
SteamSpy 200k–500k
Est. revenue
$164k–$441k after Steam's cut $298k–$678k before the cut
$4.99
2k reviews
Mostly Positive
IndieAction
Jets'n'Guns Gold
2014
Est. copies
≈ 86k–139k
SteamSpy 200k–500k
Est. revenue
$189k–$507k after Steam's cut $343k–$780k before the cut
$7.99
2k reviews
Very Positive
Shoot 'Em UpGreat Soundtrack
Revolution Ace
2014
Est. copies
≈ 106k–172k
SteamSpy 200k–500k
Est. revenue
$145k–$390k after Steam's cut $264k–$600k before the cut
$4.99
2k reviews
Mostly Positive
Shoot 'Em UpAction
Ex-Zodiac
2022
Est. copies
≈ 27k–44k
SteamSpy 100k–200k
Est. revenue
$89k–$239k after Steam's cut $162k–$368k before the cut
$11.99
1k reviews
Very Positive
On-Rails ShooterShoot 'Em Up

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