Sign in
wishvane

How many copies did Unable to Exit 8 sell?

Estimated copies sold
≈ 4k–6k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 156 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Unable to Exit 8 out and predicted the genre from its 8 similar games. Every figure here, including Unable to Exit 8's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–7k
best case 151k (Train Sim World® 3)
Games like Unable to Exit 8

The middle of these games

≈ 2k–7k copies

≈ $6k–$34k after Steam's cut

from ~96 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is First-Person (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Train Sim World® 3 at ≈ 115k–186k copies, ≈ $789k–$2.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 100 reviews in their first month; the spread ran 6 to 669.
The genre you'd be entering
Your set
Your set clusters on First-Person (4 of 8) and Mature (4 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $25. The breakout hits carry Trains + Driving + Transportation; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

糟糕,我要坠入爱河啦!
2024
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $12k–$26k before the cut
$7.99
117 reviews
Very Positive
FMVMature
Wow Dance
2021
Est. copies
≈ 2k–3k
SteamSpy 50k–100k
Est. revenue
Free
Free
75 reviews
Mixed
NudityMature
Shop Simulator: Waifu Pillows
2025
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$27k before the cut
$9.99
96 reviews
Very Positive
Train Sim World® 3
2022
Est. copies
≈ 115k–186k
48x vs typical
SteamSpy 100k–200k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$24.99
5k reviews
Mostly Positive
SimulationTrains
Money Bath VR / 札束風呂VR
2019
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$4.99
55 reviews
Mixed
VRSexual Content
Waterpark Simulator
2021
Est. copies
≈ 546–887
SteamSpy under 20k
Est. revenue
$149–$400 after Steam's cut $270–$615 before the cut
$0.99
22 reviews
Mixed
SimulationFirst-Person
Prognostic
2022
Est. copies
≈ 12k–20k
5.1x vs typical
SteamSpy 20k–50k
Est. revenue
$23k–$63k after Steam's cut $43k–$97k before the cut
$6.99
491 reviews
Very Positive
AdventureHorror
女神保卫战
2024
Est. copies
≈ 8k–13k
3.4x vs typical
SteamSpy 20k–50k
Est. revenue
$22k–$60k after Steam's cut $40k–$92k before the cut
$9.99
326 reviews
Mixed
FMVSexual Content

Sizing up your own game? See what its genre can realistically do before you build it.