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How many copies did Train Sim World® 3 sell?

Estimated copies sold
≈ 115k–186k
$789k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Train Sim World® 3 out and predicted the genre from its 8 similar games. Every figure here, including Train Sim World® 3's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 117k–220k
best case 1.9M (Train Simulator Classic)
Games like Train Sim World® 3

The middle of these games

≈ 117k–220k copies

≈ $1.5M–$2.0M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Train Simulator Classic at ≈ 1.4M–2.3M copies, ≈ $11.8M–$31.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 723 reviews in their first month; the spread ran 296 to 986.
The genre you'd be entering
Your set
Your set clusters on Driving (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $30. The breakout hits carry Casual + Relaxing + Open World; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hmmsim Metro
2021
Est. copies
≈ 45k–74k
SteamSpy 50k–100k
Est. revenue
$249k–$671k after Steam's cut $454k–$1.0M before the cut
$19.99
2k reviews
Very Positive
SimulationTrains
Train Sim World® 2020
2017
Est. copies
≈ 241k–391k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$12.99
7k reviews
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SimulationTrains
Trainz: A New Era
2015
Est. copies
≈ 122k–198k
SteamSpy 100k–200k
Est. revenue
Free
Free
3k reviews
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SimulationTrains
Train Sim World® 5
2024
Est. copies
≈ 130k–211k
SteamSpy 100k–200k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$39.99
5k reviews
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SimulationAdventure
Train Sim World® 2
2020
Est. copies
≈ 205k–333k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before the cut
$19.99
8k reviews
Very Positive
SimulationTrains
Train Sim World® 4
2023
Est. copies
≈ 99k–162k
SteamSpy 50k–100k
Est. revenue
$821k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$29.99
4k reviews
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TrainsSimulation
Trainz Railroad Simulator 2019
2019
Est. copies
≈ 79k–128k
SteamSpy 50k–100k
Est. revenue
$868k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$39.99
3k reviews
Mostly Positive
SimulationTrains
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
7.3x vs typical
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$48.9M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

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