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How many copies did Leaf's Odyssey sell?

Estimated copies sold
≈ 3k–5k
$13k–$34k after Steam's cut $23k–$52k before the cut
from 124 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Leaf's Odyssey out and predicted the genre from its 8 similar games. Every figure here, including Leaf's Odyssey's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–17k
best case 81k (Save Room - Organization Puzzle)
Games like Leaf's Odyssey

The middle of these games

≈ 12k–17k copies

≈ $21k–$73k after Steam's cut

from ~417 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Save Room - Organization Puzzle at ≈ 62k–100k copies, ≈ $51k–$136k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 123 reviews in their first month; the spread ran 41 to 326.
The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and Logic (7 of 8).
The winners
Winners here lead with Puzzle + Inventory Management, priced around $3. The breakout hits carry Inventory Management + Resource Management + Survival Horror; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Can of Wormholes
2023
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$80k–$215k after Steam's cut $146k–$331k before the cut
$19.99
587 reviews
Overwhelmingly Positive
SokobanIndie
Chip's Challenge 1
2015
Est. copies
≈ 47k–77k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
967 reviews
Very Positive
PuzzleSokoban
Maxwell's puzzling demon
2024
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$43k–$115k after Steam's cut $78k–$176k before the cut
$14.99
417 reviews
Very Positive
PuzzleSokoban
Chessformer
2022
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before the cut
$4.99
321 reviews
Very Positive
ChessPuzzle
Unlock The King
2019
Est. copies
≈ 12k–19k
SteamSpy 50k–100k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$0.99
401 reviews
Very Positive
FuturisticSokoban
GRIDROAD
2024
Est. copies
≈ 11k–17k
SteamSpy 20k–50k
Est. revenue
$29k–$79k after Steam's cut $54k–$122k before the cut
$9.99
432 reviews
Very Positive
SimulationStrategy
Yugo Puzzle
2021
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$14k–$37k after Steam's cut $25k–$56k before the cut
$5.99
334 reviews
Very Positive
PuzzleIndie
Save Room - Organization Puzzle
2022
Est. copies
≈ 62k–100k
6.0x vs typical
SteamSpy 100k–200k
Est. revenue
$51k–$136k after Steam's cut $92k–$210k before the cut
$2.99
2k reviews
Overwhelmingly Positive
PuzzleInventory Management

Sizing up your own game? See what its genre can realistically do before you build it.