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How many copies did Wake Cup sell?

Estimated copies sold
≈ 546–887
$599–$2k after Steam's cut $1k–$2k before the cut
from 22 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wake Cup out and predicted the genre from its 8 similar games. Every figure here, including Wake Cup's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–42k
best case 124k (Emberward)
Games like Wake Cup

The middle of these games

≈ 2k–42k copies

≈ $4k–$239k after Steam's cut

from ~216 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Emberward at ≈ 95k–154k copies, ≈ $520k–$1.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 148 reviews in their first month; the spread ran 2 to 2k.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (8 of 8) and Tower Defense (8 of 8).
The winners
Winners here lead with Tower Defense + Rogue-lite, priced around $20.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Wall Mustn't Fall
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before the cut
$4.99
68 reviews
Very Positive
Tower DefenseAuto Battler
Samawa Idle
2023
Est. copies
≈ 15k–25k
2.9x vs typical
SteamSpy 100k–200k
Est. revenue
$21k–$56k after Steam's cut $38k–$87k before the cut
$4.99
617 reviews
Mixed
ClickerIdler
Ancient Cultivatrix
2025
Est. copies
≈ 8k–14k
1.6x vs typical
SteamSpy 20k–50k
Est. revenue
$21k–$56k after Steam's cut $38k–$87k before the cut
$8.99
342 reviews
Mixed
Neon Ascending
2025
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$2k–$7k after Steam's cut $4k–$10k before the cut
$3.99
89 reviews
Very Positive
air star
2023
Est. copies
≈ 570–927
SteamSpy under 20k
Est. revenue
$782–$2k after Steam's cut $1k–$3k before the cut
$4.99
23 reviews
Positive
CasualStrategy
Emberward
2024
Est. copies
≈ 95k–154k
18x vs typical
SteamSpy 100k–200k
Est. revenue
$520k–$1.4M after Steam's cut $946k–$2.2M before the cut
$19.99
4k reviews
Overwhelmingly Positive
Early AccessTower Defense
Turbotz Testing 20XX
2025
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$340–$915 after Steam's cut $619–$1k before the cut
$4.99
10 reviews
Positive
ActionCasual
Nordhold
2025
Est. copies
≈ 83k–134k
15x vs typical
SteamSpy 200k–500k
Est. revenue
$455k–$1.2M after Steam's cut $827k–$1.9M before the cut
$19.99
3k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.