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How many copies did DEVIL BLADE REBOOT sell?

Estimated copies sold
≈ 21k–34k
$92k–$247k after Steam's cut $167k–$379k before the cut
from 841 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DEVIL BLADE REBOOT out and predicted the genre from its 8 similar games. Every figure here, including DEVIL BLADE REBOOT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–38.2M
best case 813.7M (Counter-Strike 2)
Games like DEVIL BLADE REBOOT

The middle of these games

≈ 3k–38.2M copies

≈ $902–$13.0M after Steam's cut

from ~102k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Automobile Sim (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Counter-Strike 2 at ≈ 620.0M–1007.5M copies.

What it took to get here
About half the games that made it here had over 48 reviews in their first month; the spread ran 3 to 58k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (3 of 8) and Crime (3 of 8).
The winners
Winners here lead with FPS + Shooter.
The era
The games you compared span 2012 to 2025, and 2 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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