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wishvane

How many copies did Gladiatory sell?

Estimated copies sold
≈ 50–81
$31–$85 after Steam's cut $57–$130 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gladiatory out and predicted the genre from its 8 similar games. Every figure here, including Gladiatory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–39k
best case 8.6M (Vampire Survivors)
Games like Gladiatory

The middle of these games

≈ 8k–39k copies

≈ $24k–$97k after Steam's cut

from ~530 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.0M–$24.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 547 reviews in their first month; the spread ran 41 to 129k.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (7 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Pixel Graphics + Vampire + Indie; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
500x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$4.99
265k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Seer's Gambit
2024
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$54k–$146k after Steam's cut $99k–$224k before the cut
$14.99
530 reviews
Mostly Positive
StrategyRogue-lite
Battle Grid
2023
Est. copies
≈ 6k–9k
SteamSpy 50k–100k
Est. revenue
$9k–$25k after Steam's cut $17k–$39k before the cut
$5.99
230 reviews
Very Positive
MechsBullet Hell
Nomad Survival
2022
Est. copies
≈ 54k–88k
4.1x vs typical
SteamSpy 200k–500k
Est. revenue
$74k–$200k after Steam's cut $135k–$308k before the cut
$4.99
2k reviews
Very Positive
Action RoguelikeBullet Hell
Just King
2023
Est. copies
≈ 37k–60k
2.8x vs typical
SteamSpy 20k–50k
Est. revenue
$51k–$136k after Steam's cut $92k–$210k before the cut
$4.99
1k reviews
Very Positive
Rogue-liteStrategy
Towerful Defense: A Rogue TD
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$16k–$44k after Steam's cut $30k–$68k before the cut
$9.99
240 reviews
Mostly Positive
Action RoguelikeAuto Battler
Centipede Gun
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before the cut
$2.99
125 reviews
Very Positive
Rogue-liteAction Roguelike
Infinite Tao
2023
Est. copies
≈ 22k–36k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$24k–$65k after Steam's cut $44k–$99k before the cut
$3.99
883 reviews
Mostly Positive
Action RoguelikeBullet Hell

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