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How many copies did Seer's Gambit sell?

Estimated copies sold
≈ 13k–21k
$54k–$146k after Steam's cut $99k–$224k before the cut
from 530 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Seer's Gambit out and predicted the genre from its 8 similar games. Every figure here, including Seer's Gambit's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 114k–133k
best case 565k (Bad North: Jotunn Edition)
Games like Seer's Gambit

The middle of these games

≈ 114k–133k copies

≈ $570k–$824k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Bad North: Jotunn Edition at ≈ 431k–700k copies, ≈ $1.8M–$4.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 7k.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (5 of 8) and Rogue-like (5 of 8).
The winners
Winners here lead with Wargame + Vikings, priced around $12. The breakout hits carry Wargame + Vikings + Real Time Tactics; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategyAuto Battler

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