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wishvane

How many copies did Frenzy Extinction sell?

Estimated copies sold
≈ 347–564
$1k–$3k after Steam's cut $2k–$5k before the cut
from 14 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Frenzy Extinction out and predicted the genre from its 8 similar games. Every figure here, including Frenzy Extinction's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–19k
best case 1.2M (War Robots)
Games like Frenzy Extinction

The middle of these games

≈ 6k–19k copies

≈ $44k–$111k after Steam's cut

from ~289 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: War Robots at ≈ 934k–1.5M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on VR (5 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Robots + Mechs, priced around $15. The breakout hits carry Multiplayer + Robots + Mechs; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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