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How many copies did QuiVr sell?

Estimated copies sold
≈ 15k–25k
$85k–$228k after Steam's cut $154k–$350k before the cut
from 507 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left QuiVr out and predicted the genre from its 8 similar games. Every figure here, including QuiVr's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 798–12k
best case 27.3M (Phasmophobia)
Games like QuiVr

The middle of these games

≈ 798–12k copies

≈ $4k–$80k after Steam's cut

from ~70 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 135 reviews in their first month; the spread ran 6 to 40k.
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Co-op (4 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20. The breakout hits carry Horror + Psychological Horror + Supernatural; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

oVRshot
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Est. copies
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SteamSpy under 20k
Est. revenue
Free
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Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
11969x vs typical
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
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2020
Est. copies
≈ 34k–55k
20x vs typical
SteamSpy under 20k
Est. revenue
$233k–$628k after Steam's cut $425k–$966k before the cut
$24.99
1k reviews
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VRHack and Slash
Battle Bows
2023
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$19.99
9 reviews
9 user reviews
ActionVR
Trickster VR: Co-op Dungeon Crawler
2019
Est. copies
≈ 13k–21k
6.5x vs typical
Est. revenue
$47k–$126k after Steam's cut $85k–$194k before the cut
$12.99
455 reviews
Very Positive
ActionAdventure
EnterVR
2017
Est. copies
≈ 206–335
SteamSpy under 20k
Est. revenue
$566–$2k after Steam's cut $1k–$2k before the cut
$9.99
6 reviews
6 user reviews
VRArchery
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2025
Est. copies
≈ 5k–8k
2.7x vs typical
SteamSpy under 20k
Est. revenue
$32k–$86k after Steam's cut $58k–$133k before the cut
$24.99
188 reviews
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VRHunting
Crystal Raiders VR
2021
Est. copies
≈ 992–2k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before the cut
$14.90
40 reviews
Mixed
Character CustomizationCasual

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